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EFFICIENCY OF IMPLEMENTING DIGITAL TECHNOLOGIES INTO THE SYSTEM OF GRAPHIC EDUCATION

SmartClassroom, virtual educational platform, Virtual graphics laboratory, 3D book, VR (virtual reality) and AR (augmented reality), MOOC (distance open online courses).

Authors

The article substantiates the relevance of the process of introducing digital technologies into the higher education system, algorithms for using digital technologies in creating a strong and reliable mechanism for interaction between higher education, students and employers. This concerns the content of the virtual educational platform based on SmartClassroom: MOOC(distance open online courses) - courses in a specific field of study, 3D books - a live display of the subject content in 3D format (for example, in the case of graphic sciences), as well as the development of a virtual graphic laboratory (using VR (virtual reality) technologies) and AR (augmented reality) for completing assignments in graphic sciences while directly performing the work and directly experiencing the process of visiting the place and completing it).